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Joystick (L)
Pause
Up
Left
Right
Down
Hold Run
Joystick (R)
Attack
Utility
Spin
Jump
Run

Starting Position

  • Place this where you want to appear at the start of the level.
  • Can only place one.

Hard Block

  • Cannot pass through
  • Can run on, normal speeds.
  • Can wall jump.
  • Cling to wall is 4x slower than falling.

Ground

  • Same as a Hard Block, but tiles connect while playing.

Ice Block

  • Hard block (cannot pass through)
  • Can run on, 4x less friction, normal max speed.
  • Can wall jump.
  • Cling to wall is 50% slower than falling.

Honey Block

  • Hard block (cannot pass through)
  • Can run on, 4x more friction, 50% less max speed.
  • Can wall jump.
  • Cling to wall is 24x slower than falling.

Tar Block

  • Hard block (cannot pass through)
  • Cannot run on, you are stuck, jump to get free.
  • Can wall jump
  • Cling to wall is 500x slower than falling.

Vine Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Can wall jump, as well as climb up and down the sides.
  • Can climb on bottom of block, hold down and jump to release.

Spike Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • You will take red heart damage when you make contact.

Sticky Spike Block

  • Hard block (cannot pass through)
  • Cannot run on, you are stuck, jump to get free.
  • Can wall jump
  • Cling to wall is 500x slower than falling.
  • You will take red heart damage when you make contact.

Death Block

  • Hard block (cannot pass through)
  • This block is insta-death, doesn't matter how much health you have.
  • Don't touch.

S Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Turns into dashed lines when s-switch is active.

S Dash Block

  • You pass right through this.
  • Turns into a hard block when s-switch is active.

Red Block

  • Hard block (cannot pass through)
  • Can run on, normal speeds.
  • Turns into dashed lines when on-off is on.

Blue Dash Block

  • You pass right through this.
  • Turns into a hard block when on-off is off.

On Block

  • Hit this to turn the global state of the level on or off.

Kaizo Block

  • Is invisible and non-interactive on level start, activates by hitting the bottom
  • Hard block, cannot pass through (after activated)
  • Can run on, normal speeds.

Kaizo Dash Block

  • Dashed lines and non-interactive on level start, activates by hitting the bottom
  • Hard block, cannot pass through (after activated)
  • Can run on, normal speeds.

No Player Block

  • You pass right through this.
  • Enemies, items, objects all have collision with it, like a hard-block.

Only Player Block

  • For you, this is like a hard-block, with collision and everything.
  • Enemies, items, objects all pass through this like it doesn't exist.

Left Treadmill

  • Collision like a hard block.
  • When landed on this block, you'll be moved to the left.

Right Treadmill

  • Collision like a hard block.
  • When landed on this block, you'll be moved to the right.

Key Block

  • A normal block, but when you put a key into it, it unlocks (disappears).

Teleport Block

  • Press up when you're standing on top of this block and you'll be teleported to it's counterpart.

Exclamation Block

  • Activate this block to generate a hidden enemy, item, or object.
  • Hit it from underneath (or on the side with a spinning enemy) to activate.
  • Place enemy, item, or object over this tile in editor mode to put one of those inside.
1 - + Starting Life
1 - + Starting Maximum Life
0 - + Starting Shields

How To Upload

You must create a user account and log in to upload levels. You're a guest, but you're free to play around with this level builder. The level you're editing is saved to your IP address.

Once you click upload, you then have to beat your level to upload it to the level browser.

How To Upload

First, save the level so it can reload and get level data. Then you may click the Upload button to start trying to upload the level.

How To Play

WASD for direction. W to Look Up, A to Move Left, S to Duck, D to Move Right. Hold J to start Running. Press K to Jump. Press L to do a Spin Jump. Press ; or Spacebar to Attack with a held Weapon.

Controller Support

Tested and works on Google Chrome. Use D-Pad for direction. Hold Y or X to run. Press B to Jump, A or a bumper to Spin Jump, Trigger (ZR or ZL) to attack with a held Weapon. Press Start to Pause.

Music Volume

Sound Effects Volume

Game feeling a bit laggy?

Adjust these options to increase performance.

DeltaTime

Sound

Background 1 Panning

Background 2 Panning

Weather Particle Effects

Character Shadow

Keyboard Bindings

Click the binding you want to change, then type any key.

You must be signed in to use this.

UpType Any Key
87
RightType Any Key
68
DownType Any Key
83
LeftType Any Key
65
RunType Any Key
74
JumpType Any Key
75
Special (Spin)Type Any Key
76
AttackType Any Key
186
UtilityType Any Key
32
PauseType Any Key
27
Restart LevelType Any Key
82
Edit LevelType Any Key
69
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