![](/themes/retromaker/img/sprites/characters/spark.png?t=231116102012)
![](/themes/retromaker/img/sprites/characters/sparkDetached.png?t=231116102011)
![](/themes/retromaker/img/sprites/characters/sparkWallJumpGloves.png?t=240608073504)
![](/themes/retromaker/img/sprites/characters/sparkWallClimbGloves.png?t=240609094637)
![](/themes/retromaker/img/sprites/pets/ivan.png?t=240517021324)
![](/themes/retromaker/img/sprites/bodyParts/buzzer.png?t=231203063239)
![](/themes/retromaker/img/sprites/bodyParts/buzzah.png?t=231203063239)
![](/themes/retromaker/img/sprites/bodyParts/bazzah.png?t=231203063238)
![](/themes/retromaker/img/sprites/bodyParts/kingbazz.png?t=231203063239)
![](/themes/retromaker/img/sprites/bodyParts/empty-buzzer.png?t=231203063959)
![](/themes/retromaker/img/sprites/bodyParts/supremo.png?t=231203073143)
![](/themes/retromaker/img/sprites/items/hearts/red.png?t=231116102008)
![](/themes/retromaker/img/sprites/items/hearts/red-empty.png?t=231116102008)
![](/themes/retromaker/img/sprites/items/hearts/blue.png?t=231116102008)
![](/themes/retromaker/img/sprites/items/waffle.png?t=240518044510)
![](/themes/retromaker/img/sprites/items/doubleJumpGem.png?t=240624105110)
![](/themes/retromaker/img/sprites/items/weapons/sword.png?t=231116102007)
![](/themes/retromaker/img/sprites/items/utility/grapplingHook.png?t=240615075951)
![](/themes/retromaker/img/sprites/items/gloves/wallJumpGloves.png?t=240608063046)
![](/themes/retromaker/img/sprites/items/gloves/wallClimbGloves.png?t=240609085532)
![](/themes/retromaker/img/sprites/items/boots/doubleJumpBoots.png?t=240622110003)
![](/themes/retromaker/img/sprites/objects/spring.png?t=231116102004)
![](/themes/retromaker/img/sprites/objects/sideways-spring.png?t=240505022740)
![](/themes/retromaker/img/sprites/objects/key.png?t=231116102004)
![](/themes/retromaker/img/sprites/objects/wood-crate.png?t=240518083841)
![](/themes/retromaker/img/sprites/objects/metal-crate.png?t=240518083839)
![](/themes/retromaker/img/sprites/objects/s-switch.png?t=240518084209)
![](/themes/retromaker/img/sprites/objects/on-switch.png?t=240518084210)
![](/themes/retromaker/img/sprites/objects/off-switch.png?t=240518084210)
![](/themes/retromaker/img/sprites/platforms/ground-green.png?t=240524114647)
![](/themes/retromaker/img/sprites/platforms/hard-block.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/ice-block.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/honey-block.png?t=231116102002)
![](/themes/retromaker/img/sprites/platforms/tar-block.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/vine-block.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/no-player-block.png?t=240525014540)
![](/themes/retromaker/img/sprites/platforms/only-player-block.png?t=231121124007)
![](/themes/retromaker/img/sprites/platforms/s-block.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/s-dash-block.png?t=240517101703)
![](/themes/retromaker/img/sprites/platforms/red-block.png?t=240517092841)
![](/themes/retromaker/img/sprites/platforms/red-dash-block.png?t=240517092840)
![](/themes/retromaker/img/sprites/platforms/blue-block.png?t=240517092840)
![](/themes/retromaker/img/sprites/platforms/blue-dash-block.png?t=240517092840)
![](/themes/retromaker/img/sprites/platforms/kaizo-block.png?t=240518012151)
![](/themes/retromaker/img/sprites/platforms/kaizo-dash-block.png?t=240525020537)
![](/themes/retromaker/img/sprites/platforms/on-block.png?t=240517104035)
![](/themes/retromaker/img/sprites/platforms/off-block.png?t=240517104034)
![](/themes/retromaker/img/sprites/platforms/key-block.png?t=231122074840)
![](/themes/retromaker/img/sprites/platforms/teleport-block.png?t=240510103228)
![](/themes/retromaker/img/sprites/platforms/spike.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/sticky-spike.png?t=240502070649)
![](/themes/retromaker/img/sprites/platforms/death-block.png?t=231119080217)
![](/themes/retromaker/img/sprites/platforms/falling.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/rising.png?t=240511123046)
![](/themes/retromaker/img/sprites/platforms/updown.png?t=240514100556)
![](/themes/retromaker/img/sprites/platforms/leftright.png?t=240514100554)
![](/themes/retromaker/img/sprites/platforms/semi-solid.png?t=231116102003)
![](/themes/retromaker/img/sprites/platforms/one-way-north.png?t=231125120137)
![](/themes/retromaker/img/sprites/platforms/one-way-east.png?t=231125120248)
![](/themes/retromaker/img/sprites/platforms/one-way-south.png?t=231125120137)
![](/themes/retromaker/img/sprites/platforms/one-way-west.png?t=231125120138)
![](/themes/retromaker/img/sprites/liquids/water.png?t=240522042640)
![](/themes/retromaker/img/sprites/liquids/holy.png?t=240522042639)
![](/themes/retromaker/img/sprites/liquids/poison.png?t=240522042640)
![](/themes/retromaker/img/sprites/liquids/lava.png?t=240522042640)
![](/themes/retromaker/img/sprites/liquids/honey.png?t=240522042640)
![](/themes/retromaker/img/sprites/liquids/tar.png?t=240522042640)
![](/themes/retromaker/img/sprites/entities/orb.png?t=231116102019)
![](/themes/retromaker/img/sprites/entities/keyOrb.png?t=231116102019)
![](/themes/retromaker/img/sprites/entities/checkpoint.png?t=240609084843)
![](/themes/retromaker/img/sprites/entities/noSword.png?t=240607080522)
![](/themes/retromaker/img/sprites/entities/noWallJumpGloves.png?t=240608064242)
![](/themes/retromaker/img/sprites/enemies/buzzer.png?t=231122010807)
![](/themes/retromaker/img/sprites/enemies/buzzah.png?t=231122010807)
![](/themes/retromaker/img/sprites/enemies/bazzah.png?t=231122010807)
![](/themes/retromaker/img/sprites/enemies/kingbazz.png?t=231122010808)
![](/themes/retromaker/img/sprites/enemies/empty-buzzer.png?t=231122011439)
![](/themes/retromaker/img/sprites/enemies/supremo.png?t=231203071311)
![](/themes/retromaker/img/sprites/projectiles/swordSwipe.png?t=231116102007)
![](/themes/retromaker/img/sprites/vfx/blam.png?t=231202042640)
![](/themes/retromaker/img/sprites/backgrounds/day2.png?t=231116102005)
![](/themes/retromaker/img/sprites/backgrounds/day1.png?t=231116102005)
![](/themes/retromaker/img/sprites/backgrounds/night2.png?t=231116102005)
![](/themes/retromaker/img/sprites/backgrounds/night1.png?t=231116102005)
() by
Starting Position
- Place this where you want to appear at the start of the level.
- Can only place one.
Hard Block
- Cannot pass through
- Can run on, normal speeds.
- Can wall jump.
- Cling to wall is 4x slower than falling.
Ground
- Same as a Hard Block, but tiles connect while playing.
Ice Block
- Hard block (cannot pass through)
- Can run on, 4x less friction, normal max speed.
- Can wall jump.
- Cling to wall is 50% slower than falling.
Honey Block
- Hard block (cannot pass through)
- Can run on, 4x more friction, 50% less max speed.
- Can wall jump.
- Cling to wall is 24x slower than falling.
Tar Block
- Hard block (cannot pass through)
- Cannot run on, you are stuck, jump to get free.
- Can wall jump
- Cling to wall is 500x slower than falling.
Vine Block
- Hard block (cannot pass through)
- Can run on, normal speeds.
- Can wall jump, as well as climb up and down the sides.
- Can climb on bottom of block, hold down and jump to release.
Spike Block
- Hard block (cannot pass through)
- Can run on, normal speeds.
- You will take red heart damage when you make contact.
Sticky Spike Block
- Hard block (cannot pass through)
- Cannot run on, you are stuck, jump to get free.
- Can wall jump
- Cling to wall is 500x slower than falling.
- You will take red heart damage when you make contact.
Death Block
- Hard block (cannot pass through)
- This block is insta-death, doesn't matter how much health you have.
- Don't touch.
S Block
- Hard block (cannot pass through)
- Can run on, normal speeds.
- Turns into dashed lines when s-switch is active.
S Dash Block
- You pass right through this.
- Turns into a hard block when s-switch is active.
Red Block
- Hard block (cannot pass through)
- Can run on, normal speeds.
- Turns into dashed lines when on-off is on.
Blue Dash Block
- You pass right through this.
- Turns into a hard block when on-off is off.
On Block
- Hit this to turn the global state of the level on or off.
Kaizo Block
- Is invisible and non-interactive on level start, activates by hitting the bottom
- Hard block, cannot pass through (after activated)
- Can run on, normal speeds.
Kaizo Dash Block
- Dashed lines and non-interactive on level start, activates by hitting the bottom
- Hard block, cannot pass through (after activated)
- Can run on, normal speeds.
No Player Block
- You pass right through this.
- Enemies, items, objects all have collision with it, like a hard-block.
Only Player Block
- For you, this is like a hard-block, with collision and everything.
- Enemies, items, objects all pass through this like it doesn't exist.
Key Block
- A normal block, but when you put a key into it, it unlocks (disappears).
Teleport Block
- Press up when you're standing on top of this block and you'll be teleported to it's counterpart.
Falling Platform
- You only interact with the top, you'll pass through otherwise.
- Can run on, normal speeds.
- Platform will start falling when you land on it.
- You can still jump off as it falls.
Rising Platform
- You only interact with the top, you'll pass through otherwise.
- Can run on, normal speeds.
- Platform will start rising when you land on it.
- You can still jump off as it lifts.
Up-Down Platform
- You only interact with the top, you'll pass through otherwise.
- Can run on, normal speeds.
- Platform will continually move up and then down and then back up again...
Left-Right Platform
- You only interact with the top, you'll pass through otherwise.
- Can run on, normal speeds.
- Platform will continually move left and then right and then back left again...
Buzzer
- Enemy, will walk off of ledges.
- Jump on to disable, spin jump to kill.
- Can be held when disabled, hold run to grab.
- Throw forward by letting go of the run.
- Drop nicely by holding down and letting go of run.
- Kick upwards by holding up and letting go of run.
Buzzah
- Enemy, won't walk off of ledges, will turn back.
- Jump on to disable, spin jump to kill.
- Can be held when disabled, hold run to grab.
- Throw forward by letting go of the run.
- Drop nicely by holding down and letting go of run.
- Kick upwards by holding up and letting go of run.
Bazzah
- Enemy, won't walk off of ledges, will turn back.
- Normal jump on him will make you take damage.
- Spin jump will be safe, but he will not be hurt.
King Bazz
- Enemy, won't walk off of ledges, will turn back.
- Normal jump on him will make you take damage.
- Spin jump will be safe, but he will not be hurt.
- Will move fast and spin when you get close.
Empty Buzzer
- Like a regular Buzzer, but it has no soul.
- Free to pick up and use like you would a stunned Buzzer.
Supremo
- An easily killed enemy, jump on them at will.
- Yay, more meat for the grinder!
Goal Orb
- You beat the level when you touch this.
- Can place as many as you want.
Key Orb
- You beat the level when you touch a held key to this
- Can place as many as you want.
Checkpoint
- You return to the last checkpoint when you die.
- Make contact with this to active it.
- You must clear the level from each checkpoint to upload.
No Weapon
- You lose an equipped weapon when you touch this.
- Can place as many as you want.
No Gloves
- You lose any equipped Gloves when you touch this.
- Can place as many as you want.
Heart
- Replenishes one red heart for Spark
Max Heart
- Increases Spark's Maximum Health
- Also adds one red heart to Spark
Shields
- Gives Spark A Shield Heart
- Most damage remove shields first
- Ex: Spikes remove red hearts, not shields
- Gone when you lose it
Waffle
- For treasure seekers
- Can place 5 per level
- If level is featured, will count towards their overall Waffle count
- If level is featured and there are no waffles, Spark will put them in
Double Jump Gem
- Every gem you collect lets you double jump one more time.
- These can be chained together in air.
Sword
- Gives Spark A Sword
- Sends damage in an arc in front of Spark
- Press ; or Spacebar to swipe
Grappling Hook
- Gives Spark A Grappling Hook
- Swing like Spiderman
- Spacebar to shoot or release, up or down to climb or repel, left or right to swing while in the air
Wall Jump Gloves
- Gives Spark a pair of Spikey Gloves
- Enables Wall Jumping
Wall Climb Gloves
- Gives Spark a pair of Super Spikey Gloves
- Enables wall & ceiling climbing on every block type.
Double Jump Boots
- Gives Spark a pair of Gravity Defying Boots
- Enables double jumps after landing on ground or clinging to a wall (wall jump)
Spring
- Jump on this, and you go much higher than normal
- Grab this by holding run
Sideways Spring
- This will launch you and other things sideways.
S-Switch
- Turns yellow dashed lines into blocks, and vice versa
- Grab this by holding run
On-Switch
- Turns dashed red lines into blocks, blue blocks into dashed lines.
- Grab this by holding run
Off-Switch
- Turns dashed blue lines into blocks, red blocks into dashed lines.
- Grab this by holding run
Key
- Solid object, this can be held
- Will open doors, unlock blocks, and beat levels (key orb)
Wood Crate
- Solid object, this can be held
- Floats on water, poison, holy, honey, tar, burns in lava.
- Will activate switches if dropped on them.
- Spinning Buzzers will destroy this.
Metal Crate
- Solid object, this can be held
- Sinks in water, poison, holy, floats on honey, tar, lava.
- Will activate switches if dropped on them.